The tools that MonoGame uses to replace XNA Content Projects can also import them for conversion to MonoGame Content Projects. We’ll use the same include folders for both x86 and 圆4 but we’ll specify the paths to the lib files individually as the 圆4 lib files are in the 圆4 sub-folder and the x86 files in the x86 folder.
1.) In Visual Studio 2012, Create a new Project, Open the C Project. In addition, MonoGame at this point (two years later) no longer requires any XNA elements to load and compile in Visual Studio or Xamarin Studio/MonoDevelop. Visual Studio lets you specify configurations for all things or for x86 or 圆4 separately. If you already know the steps to create a MonoGame project and importing the ContentPipeline, feel free to jump to Step 5. These downloads are ZIP files that include installers for each separate package that XNA4 installs, ending with the VS extension package installer for the relevant version of Visual Studio.
#Monogame for visual studio install#
So obtain a usable Distributable package, such as from a GFWL game (I believe MS also offers a standalone package), install that, THEN install XNAGS4 Refresh.ĬORRECTION: I failed to mention that this does not actually install the necessary project/solution/filetypes into VS2012. See the next section for useful solutions.ĪDDITIONAL INFO: At the renamed XNA CodePlex page ( ), there are downloads for versions of Visual Studio beyond 2010 (10.0). so I am currently trying to make a game in Visual Studio (C) with MonoGame, but the MPT does not open when I try to double-click the Content file in.
#Monogame for visual studio software#
and install software from the internet (like Visual Studio, MonoGame, etc.). The issue is that the GFWL it tries to install won't work. Learn game development with C by utilizing the popular MonoGame framework. You actually can install XNA Game Studio 4.0 Refresh on Windows 8 and 8.1.